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  • s 10:17 PM on 141122 Permalink | Reply
    Tags: magiclantern, raw   


    • s 10:19 PM on 141122 Permalink | Reply

      4. Adjust color temperature using number keys 1-4 for presets, manually adjust using the colored square in the bottom, or pick any color within the image to represent white. (optional)

      5. Adjust exposure by hitting the UP\DOWN keys or by using the on-screen bar next to the color temperature square. (optional)

      *6. Hit “Shift + L” to import 3D LUTs to apply directly before import. This is GREAT if you would like to convert your footage to VisionLOG, CineLOG if you’d like to convert to a specific LOG format, or you can directly apply creative LUTS such as OSIRIS or Impulz, although I recommend saving those for your use in your NLE \ color correction application. (optional)

      *7. “Hit Shift Up/Down” to choice the LUT of your choice from your imported 3D LUTS. (optional)

      8. Hit “W” to choose the export file location of the debayered QT ProRes444 file.

      9. Hit “D” until ProRes(444) is shown as an icon, looks similar to Quicktime.

      10. Hit “T” to adjust between Rec709, sRGB, LOG, and HDR gamma curves. I recommend LOG, Rec709, or sRGB. If using a LUT to convert to LOG, such as VisionLOG or CineLOG, leave the curve at Rec709.

      11. Hit “C” to add the entire directory of MLV files to the queue with custom WB and exposure corrections automatically applied, or hit “E” to add each file manually with specific exposure and WB changes.

      12. Hit “Y” to start processing the MLV files to ProRes444 files synced with audio.

      13. Once the ProRes444 files have been created, you can start editing and color correcting your footage.

  • s 6:46 PM on 130309 Permalink | Reply  


  • s 3:31 PM on 130222 Permalink | Reply
    Tags: , ,   

    AE Pie Chart Script 


    The principle is based on the use of a list to fill out representing the values and labels of the pie chart slices.
    The number of values is limitless, only the clarity and readability of the chart are to take into account.
    The basic editing functions are included for an easy management of the list items:

    Add: Insert item into the list.
    Remove: Delete the selected item from the list.
    Up: Move the selected list item up.
    Down: Move the selected list item down.
    Edit: Edit selected list item.
    Clear: Clear the list.

    Functions ‘Load’ and ‘Save’ the list data are also provided:

    Only .csv .txt or .xml file format is accepted.
    Fields are separated by commas with quotation marks as text separator.
    To know which XML mapping is used in this script, see the example .xml file provided in this package.

    Additional options are added such as:

    Counterclockwise: opens the pie chart anticlockwise. By default the pie chart opens in the clockwise direction.
    Inner radius: specify the inner radius of the pie chart. The value corresponds to the percentage of the inside radius of the pie. By default it’s full, so at 0%.
    Inner radius lock: Lock the inside radius of the pie chart slices.
    Outer radius: specify the outer radius of the pie chart. The value corresponds to the percentage of the outside radius of the pie. By default it’s at 100%.
    Outer radius lock: Lock the outside radius of the pie chart slices.
    Ram preview: automatically runs a ram preview of the animation.

    The color of each part is randomly assigned and easily editable and all the parameters of the pie chart can be set and animated by keyframes.
    This project uses a lot of expressions, which allows quick changes.

    Note: This version of the script requires After Effects CS3 or later.

    Note: It can be used as a dockable panel by placing the script in a ScriptUI Panels subfolder of the Scripts folder, and then choosing this script from the Window menu.

    Note: Before you can use the save function you need to check for the “Allow scripts to write files” preference. In ‘Preferences’ > ‘General’ > enable ‘Allow Scripts to Write Files and Access Network’.

    Runs on Mac and PC in the same way, tested on CS5, CS5.5 and CS6.

  • s 10:09 PM on 130221 Permalink | Reply
    Tags: ,   

    Joy of Stats 

  • s 4:04 PM on 130221 Permalink | Reply
    Tags: , info, people, tool   

    People and Data Sources


  • s 3:37 PM on 130221 Permalink | Reply  

    AE Scripts


  • s 9:48 AM on 130221 Permalink | Reply


  • s 3:24 PM on 130220 Permalink | Reply
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  • s 3:22 PM on 130220 Permalink | Reply
    Tags: , ,   

    Animating Vectors in AE 

    In Ai make a shape, and animate the second version. make sure the shape is a solid clean vector. Use the Shape Builder Tool for cleaning it up.

    On a solid, first make a mask, then past the copied shape from AI, keyframe and copy in again

    Set first vertex on the two different mask shapes


  • s 12:45 PM on 130220 Permalink | Reply  


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